radv: always export gl_SampleMask when the fragment shader uses it
For some reasons, this breaks trees rendering in Project Cars. Fixes: 85010585 ("radv: only enable gl_SampleMask if MSAA is enabled too") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109401 Signed-off-by:Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by:
Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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