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Kenneth Graunke authored
The Unity 3D engine ships with a number of built-in shaders, which will likely be used by many games. These were originally written in HLSL, but translated via a bunch of software. Thanks to Aras Pranckevičius <aras@unity3d.com> for giving us a copy of these shaders under the MIT license.
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This project is licensed under the MIT License.
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