aco/ngg: Add shader query support to NGG GS.
In each GS thread, we calculate the number of "real" primitives that were emitted (points, lines, triangles, not strips). Then we accumulate the number of "real" primitives emitted by the entire threadgroup in GDS. Signed-off-by:Timur Kristóf <timur.kristof@gmail.com> Reviewed-by:
Rhys Perry <pendingchaos02@gmail.com> Part-of: <!6964>
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