i965: Combine offset/texture_offset fields.
texture_offset was only used by some texturing operations, and offset
was only used by spill/unspill and some URB operations. These fields are
never used at the same time.
Reviewed-by:
Jason Ekstrand <jason.ekstrand@intel.com>
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- src/mesa/drivers/dri/i965/brw_fs_cse.cpp 1 addition, 1 deletionsrc/mesa/drivers/dri/i965/brw_fs_cse.cpp
- src/mesa/drivers/dri/i965/brw_fs_generator.cpp 3 additions, 3 deletionssrc/mesa/drivers/dri/i965/brw_fs_generator.cpp
- src/mesa/drivers/dri/i965/brw_fs_visitor.cpp 2 additions, 2 deletionssrc/mesa/drivers/dri/i965/brw_fs_visitor.cpp
- src/mesa/drivers/dri/i965/brw_shader.h 1 addition, 2 deletionssrc/mesa/drivers/dri/i965/brw_shader.h
- src/mesa/drivers/dri/i965/brw_vec4_generator.cpp 3 additions, 3 deletionssrc/mesa/drivers/dri/i965/brw_vec4_generator.cpp
- src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp 3 additions, 4 deletionssrc/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
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