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245cb8e9 fixed xf86RotateDestroy() to actually run its teardown code, causing the Damage object to properly be re-allocated after a server regeneration. However the block that does that still thinks the Rotate layer BlockHandler is wrapped from the last generation, meaning the shadow pixmap is never re-allocated and the Damage object is never re-registered, causing a blank screen, and potentially a driver crash on the next teardown after the server asks it to free a 0x0 Pixmap. Signed-off-by: Pierre-Loup A. Griffais <pgriffais@nvidia.com> Reviewed-by: Aaron Plattner <aplattner@nvidia.com> Signed-off-by: Keith Packard <keithp@keithp.com>
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