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Kyle Brenneman authored
The "id" member of __GLdispatchAPIState isn't used anywhere in libGLdispatch, so it doesn't need to be part of libGLdispatch's interface. Instead, libGLX now stores the thread ID in __GLXAPIState::tid.
d351b4c1
The "id" member of __GLdispatchAPIState isn't used anywhere in libGLdispatch, so it doesn't need to be part of libGLdispatch's interface. Instead, libGLX now stores the thread ID in __GLXAPIState::tid.