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Kyle Brenneman authored
Add a _glapi_init function to perform any initialization for the GLAPI layer. u_current_init will now initialize the TSD keys, instead of trying to create them when they're first used. Moved the check to multiple threads to __glDispatchCheckMultithreaded. The GLAPI layer now just has a _glapi_set_multithread function to tell it to switch to multi-threaded mode. Removed glapi/glthread.h, since nothing in it was used anywhere.
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