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drm/msm/gpu: Drop duplicate fence counter
The ring seqno counter duplicates the fence-context last_fence counter. They end up getting incremented in lock-step, on the same scheduler thread, but the split just makes things less obvious. Signed-off-by:Rob Clark <robdclark@chromium.org> Link: https://lore.kernel.org/r/20220411215849.297838-3-robdclark@gmail.com Signed-off-by:
Rob Clark <robdclark@chromium.org>
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- drivers/gpu/drm/msm/adreno/a5xx_gpu.c 1 addition, 1 deletiondrivers/gpu/drm/msm/adreno/a5xx_gpu.c
- drivers/gpu/drm/msm/adreno/a6xx_gpu.c 1 addition, 1 deletiondrivers/gpu/drm/msm/adreno/a6xx_gpu.c
- drivers/gpu/drm/msm/adreno/adreno_gpu.c 2 additions, 2 deletionsdrivers/gpu/drm/msm/adreno/adreno_gpu.c
- drivers/gpu/drm/msm/msm_gpu.c 4 additions, 4 deletionsdrivers/gpu/drm/msm/msm_gpu.c
- drivers/gpu/drm/msm/msm_gpu.h 1 addition, 1 deletiondrivers/gpu/drm/msm/msm_gpu.h
- drivers/gpu/drm/msm/msm_ringbuffer.h 0 additions, 1 deletiondrivers/gpu/drm/msm/msm_ringbuffer.h
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