panfrost: Fix crash with GALLIUM_HUD
Due to the order of binding shaders, GALLIUM_HUD triggered a NULL pointer dereference in the new shader variants code. Fixes: 0fcddd4d ("pan/bi: Rework varying linking on Valhall") Signed-off-by:Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <mesa/mesa!16707>
Loading
Please register or sign in to comment