nir/linker: set varying from uniform as flat
Flat varying can save some rasterization compute cost and register needed by shader. Acked-by:Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Reviewed-by:
Marek Olšák <marek.olsak@amd.com> Signed-off-by:
Qiang Yu <yuq825@gmail.com> Part-of: <mesa/mesa!15341>
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