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miext/damage: take care of the coordinate mode in damagePolyPoint
The mode (CoordModeOrigin or CoordModePrevious) was not taken into account when computing the box. The result was a bad drawing of points in some situations (on my hardware/software configuration, calling XDrawString followed by XDrawPoints in the mode CoordModePrevious). Signed-off-by:Cedric Roux <sed@free.fr> Signed-off-by:
Eric Anholt <eric@anholt.net>
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