glsl: use util_snprintf()
Instead of plain snprintf(). To fix the MSVC 2013 build. Fixes: 6ff0c6f4 ("gallium: move ddebug, noop, rbug, trace to auxiliary to improve build times") Cc: Marek Olšák <marek.olsak@amd.com> Cc: Brian Paul <brianp@vmware.com> Cc: Roland Scheidegger <sroland@vmware.com> Signed-off-by:Andres Gomez <agomez@igalia.com> Reviewed-by:
Brian Paul <brianp@vmware.com>
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- src/compiler/glsl/ir_builder_print_visitor.cpp 4 additions, 3 deletionssrc/compiler/glsl/ir_builder_print_visitor.cpp
- src/compiler/glsl/ir_print_visitor.cpp 11 additions, 9 deletionssrc/compiler/glsl/ir_print_visitor.cpp
- src/compiler/glsl/link_interface_blocks.cpp 3 additions, 2 deletionssrc/compiler/glsl/link_interface_blocks.cpp
- src/compiler/glsl/linker.cpp 3 additions, 2 deletionssrc/compiler/glsl/linker.cpp
- src/compiler/glsl/opt_dead_builtin_varyings.cpp 6 additions, 5 deletionssrc/compiler/glsl/opt_dead_builtin_varyings.cpp
- src/compiler/glsl_types.cpp 7 additions, 6 deletionssrc/compiler/glsl_types.cpp
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