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Emma Anholt authored
I noticed that a VS I was debugging was missing all of its output stores -- outputs_written was for POS, VAR0, VAR3, while the shader's variables were POS, VAR9, and VAR12. I'm not sure what outputs_written is supposed to be doing here, but we can just walk the declared variables and avoid both this bug and the emission of extra stvpms for less-than-vec4 varyings.
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