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Commit eca8f38d authored by Ilia Mirkin's avatar Ilia Mirkin
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glsl: assign varying locations to tess shaders when doing SSO


GRID Autosport uses SSO shaders. When a tessellation evaluation shader
is passed through this, it triggers assertion failures down the line
with unassigned varying locations. Make sure to do this when the first
shader in the pipeline is not a vertex shader.

Signed-off-by: default avatarIlia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: default avatarTimothy Arceri <timothy.arceri@collabora.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
parent 83979368
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