radv: ignore out-of-order rasterization if stencil write mask is dynamic
This might break out-of-order rasterization on GFX8-GFX9 because it relies on the stencil write mask which can be dynamic. Found by inspection. Cc: mesa-stable Signed-off-by:Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by:
Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <mesa/mesa!17673> (cherry picked from commit 20122460)