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Commit 1d418e79 authored by Charlie Turner's avatar Charlie Turner Committed by Martin Roukala
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radv: Add a STONEY baseline for dEQP.

See:
  https://gitlab.freedesktop.org/tanty/mesa-valve-ci/-/jobs/9286188
  https://gitlab.freedesktop.org/tanty/mesa-valve-ci/-/jobs/9297109
  https://gitlab.freedesktop.org/tanty/mesa-valve-ci/-/jobs/9297110



v2.
  - Clarify that the dEQP-VK.texture.explicit_lod.2d tests are skipped
  due to slow APU-based STONEY test devices.

Reviewed-by: default avatarSamuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <mesa/mesa!10559>
parent f099fc3e
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint_separate_layouts.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint_separate_layouts.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint_separate_layouts.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint_separate_layouts.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint_separate_layouts.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint_separate_layouts.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint_separate_layouts.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint_separate_layouts.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint_separate_layouts.stencil_zero
# Exclude this test which might fail when a new extension is implemented.
dEQP-VK.info.device_extensions
# Exclude WSI related tests.
dEQP-VK.image.swapchain_mutable.*
dEQP-VK.wsi.*
# Exclude this test which timeout most of the time.
dEQP-VK.memory.pipeline_barrier.transfer_src_transfer_dst.1048576
# These tests take too long to run on the current STONEY testing hardware, skip them.
dEQP-VK.texture.explicit_lod.2d.sizes.128x128_linear_linear_mipmap_linear_clamp
dEQP-VK.texture.explicit_lod.2d.sizes.128x128_linear_linear_mipmap_linear_repeat
dEQP-VK.texture.explicit_lod.2d.sizes.128x128_linear_linear_mipmap_nearest_clamp
dEQP-VK.texture.explicit_lod.2d.sizes.128x128_linear_linear_mipmap_nearest_repeat
dEQP-VK.texture.explicit_lod.2d.sizes.128x128_linear_nearest_mipmap_linear_clamp
dEQP-VK.texture.explicit_lod.2d.sizes.128x128_linear_nearest_mipmap_linear_repeat
dEQP-VK.texture.explicit_lod.2d.sizes.128x128_linear_nearest_mipmap_nearest_clamp
dEQP-VK.texture.explicit_lod.2d.sizes.128x128_linear_nearest_mipmap_nearest_repeat
dEQP-VK.texture.explicit_lod.2d.sizes.128x128_nearest_linear_mipmap_linear_clamp
dEQP-VK.texture.explicit_lod.2d.sizes.128x128_nearest_linear_mipmap_linear_repeat
dEQP-VK.texture.explicit_lod.2d.sizes.128x128_nearest_linear_mipmap_nearest_clamp
dEQP-VK.texture.explicit_lod.2d.sizes.128x128_nearest_linear_mipmap_nearest_repeat
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