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Commit b53030a9 authored by Vladimir Dergachev's avatar Vladimir Dergachev
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Hooked up projection matrix - the gears actually rotate !

parent a656dc25
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......@@ -277,6 +277,8 @@ static GLboolean r300_run_flat_render(GLcontext *ctx,
reg_start(0x20b0,0);
e32(0x0000043f);
memcpy(FLAT_COLOR_PIPELINE.vertex_shader.parameters.body.f, ctx->_ModelProjectMatrix.m, 16*4);
program_pipeline(PASS_PREFIX &FLAT_COLOR_PIPELINE);
......
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