intel/fs: Mark 64-bit values as being contiguous
This isn't often a problem , when we're in a compute shader, we must push the thread local ID so we decrement the amount of available push space by 1 and it's no longer even and 64-bit data can, in theory, span it. By marking those uniforms contiguous, we ensure that they never get split in half between push and pull constants. Reviewed-by:Iago Toral Quiroga <itoral@igalia.com> Cc: mesa-stable@lists.freedesktop.org (cherry picked from commit 25f7453c)
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