intel/fs: Don't stomp f0.1 in SIMD16 ballot
In fragment shaders f0.1 is used for discards so doing ballot after a
discard can potentially cause the discard to not happen. However, we
don't support SIMD32 fragment shaders yet so this isn't a problem.
Reviewed-by:
Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
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