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Commit 3e63cf89 authored by Faith Ekstrand's avatar Faith Ekstrand :speech_balloon:
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intel/nir: Break the linking code into a helper in brw_nir.c

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Cc: mesa-stable@lists.freedesktop.org
parent 7364f080
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......@@ -675,6 +675,38 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
return nir;
}
void
brw_nir_link_shaders(const struct brw_compiler *compiler,
nir_shader **producer, nir_shader **consumer)
{
NIR_PASS_V(*producer, nir_remove_dead_variables, nir_var_shader_out);
NIR_PASS_V(*consumer, nir_remove_dead_variables, nir_var_shader_in);
if (nir_remove_unused_varyings(*producer, *consumer)) {
NIR_PASS_V(*producer, nir_lower_global_vars_to_local);
NIR_PASS_V(*consumer, nir_lower_global_vars_to_local);
nir_variable_mode indirect_mask = (nir_variable_mode) 0;
if (compiler->glsl_compiler_options[(*producer)->info.stage].EmitNoIndirectTemp)
indirect_mask = nir_var_local;
/* The backend might not be able to handle indirects on
* temporaries so we need to lower indirects on any of the
* varyings we have demoted here.
*/
NIR_PASS_V(*producer, nir_lower_indirect_derefs, indirect_mask);
NIR_PASS_V(*consumer, nir_lower_indirect_derefs, indirect_mask);
const bool p_is_scalar =
compiler->scalar_stage[(*producer)->info.stage];
*producer = brw_nir_optimize(*producer, compiler, p_is_scalar);
const bool c_is_scalar =
compiler->scalar_stage[(*producer)->info.stage];
*consumer = brw_nir_optimize(*consumer, compiler, c_is_scalar);
}
}
/* Prepare the given shader for codegen
*
* This function is intended to be called right before going into the actual
......
......@@ -95,6 +95,10 @@ void brw_nir_analyze_boolean_resolves(nir_shader *nir);
nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler,
nir_shader *nir);
void
brw_nir_link_shaders(const struct brw_compiler *compiler,
nir_shader **producer, nir_shader **consumer);
bool brw_nir_lower_cs_intrinsics(nir_shader *nir,
unsigned dispatch_width);
void brw_nir_lower_vs_inputs(nir_shader *nir,
......
......@@ -282,40 +282,10 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
if (shProg->_LinkedShaders[i] == NULL)
continue;
nir_shader *producer = shProg->_LinkedShaders[i]->Program->nir;
nir_shader *consumer = shProg->_LinkedShaders[next]->Program->nir;
NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_out);
NIR_PASS_V(consumer, nir_remove_dead_variables, nir_var_shader_in);
if (nir_remove_unused_varyings(producer, consumer)) {
NIR_PASS_V(producer, nir_lower_global_vars_to_local);
NIR_PASS_V(consumer, nir_lower_global_vars_to_local);
nir_variable_mode indirect_mask = (nir_variable_mode) 0;
if (compiler->glsl_compiler_options[i].EmitNoIndirectTemp)
indirect_mask = (nir_variable_mode) nir_var_local;
/* The backend might not be able to handle indirects on
* temporaries so we need to lower indirects on any of the
* varyings we have demoted here.
*/
NIR_PASS_V(producer, nir_lower_indirect_derefs, indirect_mask);
NIR_PASS_V(consumer, nir_lower_indirect_derefs, indirect_mask);
const bool p_is_scalar =
compiler->scalar_stage[producer->info.stage];
producer = brw_nir_optimize(producer, compiler, p_is_scalar);
const bool c_is_scalar =
compiler->scalar_stage[producer->info.stage];
consumer = brw_nir_optimize(consumer, compiler, c_is_scalar);
}
shProg->_LinkedShaders[i]->Program->nir = producer;
shProg->_LinkedShaders[next]->Program->nir = consumer;
next = i;
brw_nir_link_shaders(compiler,
&shProg->_LinkedShaders[i]->Program->nir,
&shProg->_LinkedShaders[next]->Program->nir);
next = i;
}
}
......
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