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Commit 4932ba28 authored by Dave Airlie's avatar Dave Airlie
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Add a dri config option to enable the max texture level hack

make ycbcr depend on a CHIPSET define .. needs to be filled in though
parent 8ca51509
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......@@ -293,6 +293,11 @@ DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
DRI_CONF_DESC(de,"Anzahl der Textureinheiten") \
DRI_CONF_OPT_END
#define DRI_CONF_TEXTURE_LEVEL_HACK(def) \
DRI_CONF_OPT_BEGIN(texture_level_hack,bool,def) \
DRI_CONF_DESC(en,"Enable texture level hack for radeon/r200 for playing games with compressed textures") \
DRI_CONF_OPT_END
#define DRI_CONF_TEXTURE_HEAPS_ALL 0
#define DRI_CONF_TEXTURE_HEAPS_CARD 1
#define DRI_CONF_TEXTURE_HEAPS_GART 2
......@@ -331,4 +336,5 @@ DRI_CONF_OPT_BEGIN(nv_vertex_program,bool,def) \
DRI_CONF_DESC(fr,"Activer GL_NV_vertex_program") \
DRI_CONF_OPT_END
#endif
......@@ -365,6 +365,13 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
12,
GL_FALSE );
/* adjust max texture size a bit. Hack, but I really want to use larger textures
which will work just fine in 99.999999% of all cases, especially with texture compression... */
if (driQueryOptionb( &rmesa->optionCache, "texture_level_hack" ))
{
if (ctx->Const.MaxTextureLevels < 12) ctx->Const.MaxTextureLevels += 1;
}
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
/* No wide points.
......@@ -415,9 +422,9 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
_math_matrix_set_identity( &rmesa->tmpmat );
driInitExtensions( ctx, card_extensions, GL_TRUE );
if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200) {
/* yuv textures only work with r200 chips for unknown reasons, the
others get the bit ordering right but don't actually do YUV-RGB conversion */
if (!rmesa->r200Screen->chipset & R200_CHIPSET_YCBCR_BROKEN) {
/* yuv textures don't work with some chips - R200 / rv280 okay so far
others get the bit ordering right but don't actually do YUV-RGB conversion */
_mesa_enable_extension( ctx, "GL_MESA_ycbcr_texture" );
}
if (rmesa->glCtx->Mesa_DXTn) {
......
......@@ -73,6 +73,7 @@ DRI_CONF_BEGIN
DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC)
DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF)
DRI_CONF_TEXTURE_LEVEL_HACK(false)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
DRI_CONF_NO_RAST(false)
......@@ -82,7 +83,7 @@ DRI_CONF_BEGIN
DRI_CONF_NV_VERTEX_PROGRAM(false)
DRI_CONF_SECTION_END
DRI_CONF_END;
static const GLuint __driNConfigOptions = 15;
static const GLuint __driNConfigOptions = 16;
#if 1
/* Including xf86PciInfo.h introduces a bunch of errors...
......
......@@ -52,6 +52,7 @@ typedef struct {
/* chipset features */
#define R200_CHIPSET_TCL (1 << 0)
#define R200_CHIPSET_REAL_R200 (1 << 1)
#define R200_CHIPSET_YCBCR_BROKEN (1 << 2)
#define R200_NR_TEX_HEAPS 2
......
......@@ -342,6 +342,13 @@ radeonCreateContext( const __GLcontextModes *glVisual,
12,
GL_FALSE );
/* adjust max texture size a bit. Hack, but I really want to use larger textures
which will work just fine in 99.999999% of all cases, especially with texture compression... */
if (driQueryOptionb( &rmesa->optionCache, "texture_level_hack" ))
{
if (ctx->Const.MaxTextureLevels < 12) ctx->Const.MaxTextureLevels += 1;
}
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
/* No wide points.
......
......@@ -70,12 +70,13 @@ DRI_CONF_BEGIN
DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC)
DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF)
DRI_CONF_TEXTURE_LEVEL_HACK(false)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
DRI_CONF_NO_RAST(false)
DRI_CONF_SECTION_END
DRI_CONF_END;
static const GLuint __driNConfigOptions = 12;
static const GLuint __driNConfigOptions = 13;
#if 1
/* Including xf86PciInfo.h introduces a bunch of errors...
......
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