anv/pipeline: Add shader lowering for multiview
v2 (Jason Ekstrand):
- Take a view_mask rather than a whole subpass
- Build the view mask into the VS shader key
Reviewed-by:
Iago Toral Quiroga <itoral@igalia.com>
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- src/intel/Makefile.sources 1 addition, 0 deletionssrc/intel/Makefile.sources
- src/intel/vulkan/anv_nir.h 2 additions, 0 deletionssrc/intel/vulkan/anv_nir.h
- src/intel/vulkan/anv_nir_lower_multiview.c 234 additions, 0 deletionssrc/intel/vulkan/anv_nir_lower_multiview.c
- src/intel/vulkan/anv_pipeline.c 7 additions, 0 deletionssrc/intel/vulkan/anv_pipeline.c
src/intel/vulkan/anv_nir_lower_multiview.c
0 → 100644
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