intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP
We'll be switching to layout-transition based resolves which can occur outside of a render pass. Add this sequence to BLORP, as using BLORP will enable emitting depth stencil state outside of a render pass (among other benefits). The depth buffer extent is ignored to enable eventual usage in VkCmdClearAttachments(). Signed-off-by:Nanley Chery <nanley.g.chery@intel.com> Reviewed-by:
Jason Ekstrand <jason@jlekstrand.net>
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