- Jan 04, 2001
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Gareth Hughes authored
- Fix software alpha buffer initialization. - Clean up depth clears, fixes SoF and H2 bugs.
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- Jan 03, 2001
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Gareth Hughes authored
basing them on the current state, preventing any unwanted settings from slipping through.
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Kevin E Martin authored
- Disable in-memory scratch register shadows since they do not always work - Fix r128_do_wait_for_idle to wait for the gui to become idle after fifo has been drained (apply same fix as I made yesterday to radeon code)
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Gareth Hughes authored
- Polygon stipple fixes.
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Kevin E Martin authored
cleared before the chip's 3d state had been initialized
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Gareth Hughes authored
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Kevin E Martin authored
the scratch pad registers are initialized so that both the registers and their in-memory shadows are properly initialized (fixes lockup when first client is run)
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Kevin E Martin authored
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- Jan 02, 2001
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Gareth Hughes authored
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Gareth Hughes authored
accidentally, should fix some visual corruption problems.
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Gareth Hughes authored
clear. We should get rid of this at some stage, as it is considerably slower than color buffer clears.
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- Jan 01, 2001
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Gareth Hughes authored
for throttling with frame, clear counters. - Throttle the number of clear ioctls we do. Fixes clearspd bugs.
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Gareth Hughes authored
buffer firing. Currently only implemented in Radeon driver. - Force old "UseCPFor2D" option to be on in Radeon driver and remove it. CP must be running (and stay running) for direct rendering support. - Cleanup of basic CP acceleration in Radeon driver for better interaction with direct rendering clients (hardware state cleanup for 2D and so on). - Better fullscreen mode support.
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- Dec 29, 2000
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Gareth Hughes authored
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- Dec 23, 2000
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Gareth Hughes authored
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- Dec 22, 2000
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Kevin E Martin authored
yet) - Added workaround for overwriting VB problem (does not completely solve the problem -- Q3A, gloss among others will still demonstrate the problem) - Added window offsets support - Fixed depth offset initialization - Changed visuals to support 24bpp instead of 32bpp depth buffers to match Mesa's depth buffer support
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- Dec 20, 2000
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Kevin E Martin authored
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- Nov 13, 2000
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Kevin E Martin authored
1. Radeon DRI support - Add Radeon server-side DRI support - Add Radeon kernel module support 2. Latest Rage 128 code - Merge ati-4-1-1-branch code (for Rage 128) - Bring Radeon server-side code up to date with the Rage 128 code 3. Misc bug fixes - Fix initial DRI lock problem - Fix static server build problem Notes: 1. No Radeon 3D code has been checked in. It is still under development and is not yet ready for testing. 2. The X server locks up when doing lots of screen-to-screen copies (e.g., during "x11perf -copywinwin500"), so it is recommended that non-developers continue to use the trunk code until this bug is resolved.
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- Nov 08, 2000
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David Dawes authored
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- Nov 07, 2000
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David Dawes authored
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- Nov 01, 2000
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Jeff Hartmann authored
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- Sep 29, 2000
- Sep 28, 2000
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Jeff Hartmann authored
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Jeff Hartmann authored
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- Sep 27, 2000
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Jeff Hartmann authored
several fixes including: (Jeff) Really disable multitexture (Broken since Mesa 3.4 integration.) (Jeff) Various changes in mga_state.c in the kernel module, which includes a fix to the bug where the first OGL application hangs the machine w/out rendering anything. This also includes defines for the warp registers so they are easily human readable. (Rik and Jeff) Fixed all the schedule loops in the kernel to look like they are supposed too. (Jeff) Configurable agp modes: Add the option "AGPMode2x" or "AGPMode4x" to your XF86Config file. (Rik) Various cleanups to the mga kernel driver to make it easier to read and debug. (Rik) Removed alot of DRM_DEBUG statements from the kernel driver.
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Kevin E Martin authored
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Kevin E Martin authored
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Kevin E Martin authored
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Kevin E Martin authored
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Kevin E Martin authored
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Kevin E Martin authored
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- Sep 24, 2000
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Alan Hourihane authored
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- Sep 23, 2000
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Alan Hourihane authored
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- Sep 22, 2000
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Alan Hourihane authored
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- Sep 20, 2000
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Gareth Hughes authored
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Gareth Hughes authored
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Gareth Hughes authored
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- Sep 19, 2000