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Commit c37f03d4 authored by Pierre-Eric Pelloux-Prayer's avatar Pierre-Eric Pelloux-Prayer Committed by Marek Olšák
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mesa: delete framebuffer texture attachment sampler views

When a context is destroyed the destroy_tex_sampler_cb makes sure that all the
sampler views created by that context are destroyed.
This is done by walking the ctx->Shared->TexObjects hash table.

In a multiple context environment the texture can be deleted by a different context,
so it will be removed from the TexObjects table and will prevent the above mechanism
to work.
This can result in an assertion in st_save_zombie_sampler_view because the
sampler_view owns a reference to a destroyed context.

This issue occurs in blender 2.80.

This commit fixes this by explicitly releasing sampler_view created by the destroyed
context for all texture attachments.

Fixes: 593e36f9 (st/mesa: implement "zombie" sampler views (v2))
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110944


Signed-off-by: default avatarMarek Olšák <marek.olsak@amd.com>
parent 7389bf97
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......@@ -921,6 +921,19 @@ destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
st_texture_release_context_sampler_view(st, st_texture_object(texObj));
}
static void
destroy_framebuffer_attachment_sampler_cb(GLuint id, void *data, void *userData)
{
struct gl_framebuffer* glfb = (struct gl_framebuffer*) data;
struct st_context *st = (struct st_context *) userData;
for (unsigned i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att = &glfb->Attachment[i];
if (att->Texture) {
st_texture_release_context_sampler_view(st, st_texture_object(att->Texture));
}
}
}
void
st_destroy_context(struct st_context *st)
......@@ -979,6 +992,8 @@ st_destroy_context(struct st_context *st)
st_framebuffer_reference(&stfb, NULL);
}
_mesa_HashWalk(ctx->Shared->FrameBuffers, destroy_framebuffer_attachment_sampler_cb, st);
pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
......
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