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Draft: Optimizations of shader compile time

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Closed Konstantin Lazukin requested to merge shader_compile_time_opt into main Nov 17, 2021
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Various optimizations to increase shader compile time in the test dEQP-VK.ssbo.phys.layout.random.16bit.scalar.13 slow.

Locally it changes test run time from avg 60.7073s to 27.5676s (100 runs) which is ne.

Not sure if use of STL is allowed here so let me know if I have to rewrite it using custom collections.

Edited Nov 19, 2021 by Konstantin Lazukin
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Source branch: shader_compile_time_opt