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fix_indirect_draws_opt
5cb20b5e
·
anv: Fix MI_ARB_CHECK calls in generated indirect draws optimization
·
Dec 04, 2023
mesa/mesa!26427
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fix/92822_remove_unused_aoa_attributes
a19b7296
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state_tracker: remove unused program resources (inputs)
·
Dec 04, 2023
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fix_loop_unroll_new
c02c2165
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nir/loop_analyze: Don't test non-positive iterations count
·
Nov 30, 2023
mesa/mesa!26173
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i965_ci
38c417b3
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anv: Fix MI_ARB_CHECK calls in generated indirect draws optimization
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Nov 30, 2023
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wa_resident_evil_2
5f528554
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drirc: Apply assume_full_subgroups_with_shared_memory to Resident Evil 2
·
Nov 17, 2023
mesa/mesa!23408
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Stale branches
INTEL-162_manywin
c4f18349
·
virgl: update virgl_hw.h from virglrenderer
·
Aug 07, 2018
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ext/anv/VK_EXT_conditional_rendering
3fec74b6
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anv: Add support for VK_EXT_conditional_rendering
·
Sep 17, 2018
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ext/anv/VK_KHR_draw_indirect_count
9d1c7ae0
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anv: Add support for VK_KHR_draw_indirect_count
·
Sep 17, 2018
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Vulkan
08103c5f
·
radv: enable shaderInt16 capability
·
Sep 17, 2018
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opengl
08103c5f
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radv: enable shaderInt16 capability
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Sep 17, 2018
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