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Danylo Piliaiev authored
Without doing this there is a geometry flickering in games which use compute shaders - something goes wrong with binding tables if there is MEDIA_INTERFACE_DESCRIPTOR_LOAD before 3d pipeline. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109630 https://bugs.freedesktop.org/show_bug.cgi?id=109616 https://bugs.freedesktop.org/show_bug.cgi?id=110295 Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
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