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Instead of setting state members directly in the drm_output_render functions (to paint using Pixman or GL), just return a drm_fb, and let the core function place it in state. This brings damage handling in line with repaint state, so we do not clear damage if repaint fails. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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