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This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface produ...
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