Skip to content

GitLab

  • Menu
Projects Groups Snippets
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in / Register
  • mesa mesa
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 27
    • Issues 27
    • List
    • Boards
    • Service Desk
    • Milestones
  • Merge requests 0
    • Merge requests 0
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
  • Deployments
    • Deployments
    • Environments
    • Releases
  • Monitor
    • Monitor
    • Incidents
  • Packages & Registries
    • Packages & Registries
    • Container Registry
  • Analytics
    • Analytics
    • Value stream
    • CI/CD
    • Repository
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • Mike Blumenkrantz
  • mesamesa
  • Issues
  • #61

Closed
Open
Created Feb 20, 2021 by Witold Baryluk@baryluk

Game "Cradle" incorrect rendering of water bodies (too dark, no reflections)

In native 64-bit Unigine-based game "Cradle" ( https://store.steampowered.com/app/361550/Cradle/ ) water is not being rendered. It applies to all water bodies, small lakes, rivers, etc, independent of a distance or viewing angle. The sound of walking over them is still there, but they water doesn't render.

zink-wip @ git-a0c111ab

AMD Radeon R9 Fury X (FIJI, GFX8)

An example location, that is close to a starting location (you can get there almost immediately after game start, and is a part of initial mini-quest for fruits).

radeonsi:

cradle-radeonsi

zink:

cradle-zink

Log files:

cradle-log-radeonsi.html

cradle-log-zink.html

Edited Apr 28, 2021 by Witold Baryluk
Assignee
Assign to
Time tracking