zink: some geometry issues in Tesseract game
zink-wip commit 7af7e65f (grafted, HEAD -> zink-wip, origin/zink-wip, origin/HEAD)
AMD Radeon R9 Fury X (FIJI, GFX8).
tesseract_2014_05_12_first_edition_linux.tar.xz from http://download.tuxfamily.org/tesseract/tesseract_2014_05_12_first_edition_linux.tar.xz
After start of ./tesseract_unix
, in main menu, go to Map Browser
, then click on complex
to load the first map. (The issue is present in all maps available there, I am just picking example. The graphical settings doesn't seem to change anything either, any would show the symptomps).
Here is how it should look like (radeonsi):
And how it looks on zink:
Some others:
Moving around the map, make some walls and geometry pop in and out. It doesn't look to be angle or distant dependent, but play location does influence what is rendered and what is not.
(If you need sources they are available here: http://mappinghell.net/tesseract/tesseract-nightly.zip , you will need to add -fPIC
to CFLAGS
in enet/Makefile
to make it compile with modern gcc).