- 17 Dec, 2017 5 commits
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Sebastian Dröge authored
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Sebastian Dröge authored
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Sebastian Dröge authored
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Sebastian Dröge authored
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Sebastian Dröge authored
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- 16 Dec, 2017 26 commits
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Sebastian Dröge authored
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Sebastian Dröge authored
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Sebastian Dröge authored
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Sebastian Dröge authored
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Sebastian Dröge authored
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Sebastian Dröge authored
Also add a getter for the description of a debug category
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Sebastian Dröge authored
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Sebastian Dröge authored
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Sebastian Dröge authored
The origin in protection events is optional, the stream id in stream-start events is not. Also return a segment reference instead of a segment copy when parsing a segment event.
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Sebastian Dröge authored
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Sebastian Dröge authored
It can contain no value. Also use &ToSendValue instead of an actual value for building the message.
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Sebastian Dröge authored
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Sebastian Dröge authored
Also ::copy_deep() can fail, return an Option<_>
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Sebastian Dröge authored
The implementation for Option<_> is doing exactly what we did manually here.
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Sebastian Dröge authored
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Sebastian Dröge authored
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Sebastian Dröge authored
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Sebastian Dröge authored
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Sebastian Dröge authored
These are gst::ClockTime, not u64
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Sebastian Dröge authored
There's a buffer() for immutable references on all types now, and a buffer_mut() for getting a mutable reference on the writable videoframe Also some minor other cleanup
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Sebastian Dröge authored
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Sebastian Dröge authored
Move the constructor of the builder to the main type
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Sebastian Dröge authored
Various nullability, types and usability fixes. The player configuration is a new type now that can deref to a structure
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Sebastian Dröge authored
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Sebastian Dröge authored
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Sebastian Dröge authored
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- 13 Dec, 2017 4 commits
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Sebastian Dröge authored
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Sebastian Dröge authored
No need to map the buffer again, we can just compare the slice directly.
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Sebastian Dröge authored
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Sebastian Dröge authored
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- 10 Dec, 2017 5 commits
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Sebastian Dröge authored
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Sebastian Dröge authored
Replace AppSrcCallbacks/AppSinkCallbacks with a builder so that no empty closures have to be provided for unused callbacks
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In the previous generated player bindings the position-updated was Send+Sync but only Send is actually needed. In addition to this change the position-updated, duration-changed and seek-done signals now invoke their handler with a gst::ClockTime value instead of u64.
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Sebastian Dröge authored
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Sebastian Dröge authored
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