... | ... | @@ -10,9 +10,9 @@ On X11 sending input directly to a window is very difficult to get right. In our |
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Windows that are partially pushed outside of the desktop area will have a "dead area" where the X11 cursor can not go, but of which the user will be blissfully unaware in VR.
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Another consequence is that windows need to be fully contained inside a window, specifically they can not be bigger than the desktop, if mouse movements and clicks should work on their entire area. Thus, a user with a 3840x2160 monitor will be able to use larger windows than a user with a 1920x1080 monitor.
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Another consequence is that windows need to be fully contained inside the desktop area, specifically they can not be bigger than the desktop resolution, if mouse movements and clicks should work on their entire area. Thus, a user with a 3840x2160 monitor will be able to use larger windows in VR than a user with a 1920x1080 monitor.
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Possible improvements include moving the window around the X11 desktop as needed, or setting a larger virtual resolution with RandR and using RandR panning or scaling.
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Possible improvements include moving the window around the X11 desktop as needed, or setting a larger virtual resolution with RandR and using RandR panning or scaling, or even creating a virtual invisible monitor with a large resolution.
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### Input issues
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