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The core rendering code already requires that FBOs be allocated at exactly the pixmap size so that tiling and stippling work correctly. Remove the allocation support for that, along with the render code. Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net>
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