Commit d77cd6cc authored by Cyril Brulebois's avatar Cyril Brulebois Try to make some sense.

Reviewed-by: Peter Hutterer's avatarPeter Hutterer <>
Reviewed-by: Alan Coopersmith's avatarAlan Coopersmith <>
Reviewed-by: default avatarMagnus Kessler <>
Signed-off-by: Cyril Brulebois's avatarCyril Brulebois <>
parent 58b664ba
......@@ -224,8 +224,8 @@ Randr, the coordinate system is rotated in a counter-clockwise
direction relative to the normal orientation. Reflection is along the
window system coordinate system, not the physical screen X and Y axis,
so that rotation and reflection do not interact. The other way to
consider reflection is to is specified in the "normal" orientation,
before rotation, if you find the other way confusing.
consider reflection is to treat it as specified in the "normal"
orientation, before rotation.
.B XRRScreenChangeNotify
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