[NV50 gallium] [piglit] shaders/glsl-fs-texture2d-dependent-4 randomly passes or fails on NVAA/NV50
dirkneukirchen@web.de
Submitted byAssigned to Nouveau Project
Description
Created attachment 84349
normal bootlog
./piglit-run.py -t '/shaders/glsl-fs-texture2d-dependent-4' tests/quick.tests results/quick-shaders-single-test.tests
passes or fails seemingly random
20 passes - 9 fails
Result of fail:
Probe color at (25,224)
Expected: 0.000000 0.000000 1.000000
Observed: 1.000000 0.000000 0.000000
Probe color at (224,224)
Expected: 1.000000 1.000000 1.000000
Observed: 0.000000 1.000000 0.000000
Hardware:
Nvidia 8200 Onboard NVAA/NV50
nouveau [ DEVICE][0000:02:00.0] Chipset: MCP77/MCP78 (NVAA)
nouveau [ DEVICE][0000:02:00.0] Family : NV50
Software:
Linux Mint 15 + xorg-edgers + 3.11-rc5
Kernel: 3.11.0-rc5-vanillaice (compiled)
libdrm-nouveau: 2.4.46+git20130702.c6d73cfe-0ubuntu0sarvattraringraring
xserver-xorg-video-nouveau : 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt
mesa: 9.2.0git20130729+9.2.9b8ad643-0ubuntu0sarvattraring
Attachment 84349, "normal bootlog":
dmesg.log