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    uxa: Limit maximum size of tiled objects · 00aa4f7a
    Chris Wilson authored
    
    
    On older chipsets (i.e. pre-i965) tiling is very restrictive and imposes
    severe size and alignment constraints. Combine that with relatively
    small apertures and it is very easy to create a batch buffer that
    cannot be mapped into the aperture (but would otherwise fit based purely
    on total object size). To prevent this we need to not use tiling for large
    buffers (the very same buffers where tiling would be of most benefit!).
    
    Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
    00aa4f7a