Commit 6d374910 authored by Peter Hutterer's avatar Peter Hutterer

Drop HandleTouches - it's a noop

With the removal of touch events in 0a4cf80a, this function is a noop. It
merely counted the number of touches but discarded the result. And
UpdateTouchState does the update anyway. Peter Hutterer's avatarPeter Hutterer <>
parent afa8d7bb
......@@ -2961,24 +2961,6 @@ UpdateTouchState(InputInfoPtr pInfo, struct SynapticsHwState *hw)
SynapticsResetTouchHwState(hw, FALSE);
static void
HandleTouches(InputInfoPtr pInfo, struct SynapticsHwState *hw)
SynapticsPrivate *priv = (SynapticsPrivate *) pInfo->private;
int new_active_touches = priv->num_active_touches;
int i;
/* Count new number of active touches */
for (i = 0; i < hw->num_mt_mask; i++) {
if (hw->slot_state[i] == SLOTSTATE_OPEN)
else if (hw->slot_state[i] == SLOTSTATE_CLOSE)
UpdateTouchState(pInfo, hw);
static void
filter_jitter(SynapticsPrivate * priv, int *x, int *y)
......@@ -3175,7 +3157,7 @@ HandleState(InputInfoPtr pInfo, struct SynapticsHwState *hw, CARD32 now,
post_button_click(pInfo, 1);
HandleTouches(pInfo, hw);
UpdateTouchState(pInfo, hw);
/* Save old values of some state variables */
priv->finger_state = finger;
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