• Daniel Stone's avatar
    tests: Remove buffer-count · 4938f93f
    Daniel Stone authored
    buffer-count was introduced in line with a Mesa change which forced
    an earlier block on frame events to try to enforce double-buffering
    where available.
    
    The Mesa change has since been reverted (Mesa commit 9ca6711faa), as
    this had unpleasant interactions with buffer_age in particular, so this
    test is no longer valid.
    
    Additionally, it only worked on backends which initialised EGL (not
    headless-backend, where tests generally run), which can be flaky due to
    initialisation races. Not only that, but on the DRM backend, we can
    legitimately enter triple-buffering due to promoting the surface to a
    hardware plane, skipping GPU composition.
    
    In light of all this, just remove the test.
    Signed-off-by: Daniel Stone's avatarDaniel Stone <daniels@collabora.com>
    Reviewed-by: 's avatarDerek Foreman <derekf@osg.samsung.com>
    4938f93f
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