backend-vnc: move accumulated damage with output
When the output is moved, move its per-framebuffer accumulated damage
with it. The alternative would be to track accumulated damage in the
local output coordinate system, but that would require translating back
into global coordinates for repaint_output.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
parent
0ece6cb4
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