subsurface: don't forget to repaint after the first sub-surface commit
For the following sequence, weston will not trigger a repaint:
1. create the main surface
2. create another surface and attach it as a sub-surface to the main surface
3. set the sub-surface to desync
4. attach a buffer to the main surface and commit it
5. attach a buffer to the sub-surface and commit it
Step 5 should cause the sub-surface to become mapped. However, Weston fails to
schedule a repaint in that case, so the sub-surface will not appear until
something else causes a repaint on that output, e.g. the main window.
And sub-surfaces are special when it comes to mapping because
weston_surface_is_mapped() will not return true until the parent surface is
mapped as well. So right now, weston_surface_map() may be called multiple times
and it will send the map_signal each time.
So to fix all this and make it clearer:
1. define a separate weston_surface_start_mapping() function to make it clearer
that the (sub-)surface may not be fully mapped at the end
2. check surface->is_mapped explicitly to ensure that the sub-surface is only
mapped once.
3. call weston_view_update_transform() for all views of the sub-surface when the
parent surface is already mapped to ensure that a repaint for all relevant
outputs is triggered.
The new test checks this by waiting for a frame event for the first subsurface
commit. Without these changes, the test will block until it is killed by the
timeout.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
parent
1b793b7a
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