gl-renderer: fix texcoord in shader desc
Seems like a typo, found by reading shader debug scope logs and
wondering why "!?!?" is there, e.g.:
Deleting shader program for: !?!? SHADER_VARIANT_XYUV
SHADER_COLOR_CURVE_IDENTITY SHADER_COLOR_MAPPING_IDENTITY
SHADER_COLOR_CURVE_IDENTITY -input_is_premult -green
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
parent
2c44a4ea
Loading
Loading
Pipeline
#1204065
passed
with stages
in
4 minutes and 47 seconds
Loading
Please register or sign in to comment