GL-renderer forgets to destroy GL context
GL-renderer forgets to destroy the GL context explicitly with eglDestroyContext()
.
It does call eglTerminate()
and eglReleaseThread()
. According to EGL 1.5, this should release everything, and I don't recall seeing ASan complaining here, so this is probably not a leak fix. That is probably why I never noticed until pointed out in wayland!297 (comment 1799799).