1. 12 Jun, 2017 4 commits
  2. 13 Feb, 2017 1 commit
  3. 15 Aug, 2016 1 commit
  4. 26 Jul, 2016 1 commit
  5. 17 Jun, 2016 1 commit
    • Pekka Paalanen's avatar
      clients/dmabuf-intel: use three buffers · d56b94ac
      Pekka Paalanen authored
      Use three buffers like simple-dmabuf-v4l instead of just two.
      
      This is required, because when a frame callback arrives, the just
      committed buffer is only on its way to the screen, while the previous
      buffer is still being scanned out. It will take for the page flip to
      complete, before the previous buffer is release. However, we want to be
      able to repaint already at the frame callback, so three buffers can be
      necessary.
      
      This patch fixes weston-simple-dmabuf-intel to not abort with "Both
      buffers busy at redraw()." when hardware overlays are used and the
      surface gets directly scanned out.
      Signed-off-by: Pekka Paalanen's avatarPekka Paalanen <pekka.paalanen@collabora.co.uk>
      Reviewed-by: default avatarYong Bakos <ybakos@humanoriented.com>
      d56b94ac
  6. 16 Jun, 2016 1 commit
  7. 10 Mar, 2016 1 commit
  8. 11 Jan, 2016 2 commits
  9. 19 Nov, 2015 3 commits
  10. 14 Aug, 2015 1 commit