Commit 00a03d2f authored by Vincent Abriou's avatar Vincent Abriou Committed by Daniel Stone

gl-renderer: add support of WL_SHM_FORMAT_NV12

This patch allow gl-renderer to accept WL_SHM_FORMAT_NV12 buffers.
Signed-off-by: Vincent Abriou's avatarVincent Abriou <vincent.abriou@st.com>
Reviewed-by: Daniel Stone's avatarDaniel Stone <daniels@collabora.com>
parent fdeefe42
......@@ -147,7 +147,7 @@ struct gl_surface_state {
/* These are only used by SHM surfaces to detect when we need
* to do a full upload to specify a new internal texture
* format */
GLenum gl_format;
GLenum gl_format[3];
GLenum gl_pixel_type;
struct egl_image* images[3];
......@@ -1270,11 +1270,11 @@ gl_renderer_flush_damage(struct weston_surface *surface)
for (j = 0; j < gs->num_textures; j++) {
glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
glTexImage2D(GL_TEXTURE_2D, 0,
gs->gl_format,
gs->gl_format[j],
gs->pitch / gs->hvsub[j],
buffer->height / gs->hvsub[j],
0,
gs->gl_format,
gs->gl_format[j],
gs->gl_pixel_type,
data + gs->offset[j]);
}
......@@ -1292,11 +1292,11 @@ gl_renderer_flush_damage(struct weston_surface *surface)
for (j = 0; j < gs->num_textures; j++) {
glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
glTexImage2D(GL_TEXTURE_2D, 0,
gs->gl_format,
gs->gl_format[j],
gs->pitch / gs->hvsub[j],
buffer->height / gs->hvsub[j],
0,
gs->gl_format,
gs->gl_format[j],
gs->gl_pixel_type,
data + gs->offset[j]);
}
......@@ -1320,7 +1320,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
r.y1 / gs->hvsub[j],
(r.x2 - r.x1) / gs->hvsub[j],
(r.y2 - r.y1) / gs->hvsub[j],
gs->gl_format,
gs->gl_format[j],
gs->gl_pixel_type,
data + gs->offset[j]);
}
......@@ -1362,7 +1362,8 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
struct weston_compositor *ec = es->compositor;
struct gl_renderer *gr = get_renderer(ec);
struct gl_surface_state *gs = get_surface_state(es);
GLenum gl_format, gl_pixel_type;
GLenum gl_format[3] = {0, 0, 0};
GLenum gl_pixel_type;
int pitch;
int num_planes;
......@@ -1378,28 +1379,24 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
case WL_SHM_FORMAT_XRGB8888:
gs->shader = &gr->texture_shader_rgbx;
pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
gl_format = GL_BGRA_EXT;
gl_format[0] = GL_BGRA_EXT;
gl_pixel_type = GL_UNSIGNED_BYTE;
break;
case WL_SHM_FORMAT_ARGB8888:
gs->shader = &gr->texture_shader_rgba;
pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
gl_format = GL_BGRA_EXT;
gl_format[0] = GL_BGRA_EXT;
gl_pixel_type = GL_UNSIGNED_BYTE;
break;
case WL_SHM_FORMAT_RGB565:
gs->shader = &gr->texture_shader_rgbx;
pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
gl_format = GL_RGB;
gl_format[0] = GL_RGB;
gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5;
break;
case WL_SHM_FORMAT_YUV420:
gs->shader = &gr->texture_shader_y_u_v;
pitch = wl_shm_buffer_get_stride(shm_buffer);
if (gr->has_gl_texture_rg)
gl_format = GL_R8_EXT;
else
gl_format = GL_LUMINANCE;
gl_pixel_type = GL_UNSIGNED_BYTE;
num_planes = 3;
gs->offset[1] = gs->offset[0] + (pitch / gs->hvsub[0]) *
......@@ -1408,6 +1405,30 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
gs->offset[2] = gs->offset[1] + (pitch / gs->hvsub[1]) *
(buffer->height / gs->hvsub[1]);
gs->hvsub[2] = 2;
if (gr->has_gl_texture_rg) {
gl_format[0] = GL_R8_EXT;
gl_format[1] = GL_R8_EXT;
gl_format[2] = GL_R8_EXT;
} else {
gl_format[0] = GL_LUMINANCE;
gl_format[1] = GL_LUMINANCE;
gl_format[2] = GL_LUMINANCE;
}
break;
case WL_SHM_FORMAT_NV12:
gs->shader = &gr->texture_shader_y_xuxv;
pitch = wl_shm_buffer_get_stride(shm_buffer);
gl_pixel_type = GL_UNSIGNED_BYTE;
num_planes = 2;
gs->offset[1] = gs->offset[0] + (pitch / gs->hvsub[0]) * (buffer->height / gs->hvsub[0]);
gs->hvsub[1] = 2;
if (gr->has_gl_texture_rg) {
gl_format[0] = GL_R8_EXT;
gl_format[1] = GL_RG8_EXT;
} else {
gl_format[0] = GL_LUMINANCE;
gl_format[1] = GL_LUMINANCE_ALPHA;
}
break;
default:
weston_log("warning: unknown shm buffer format: %08x\n",
......@@ -1420,13 +1441,17 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
* happening, we need to allocate a new texture buffer. */
if (pitch != gs->pitch ||
buffer->height != gs->height ||
gl_format != gs->gl_format ||
gl_format[0] != gs->gl_format[0] ||
gl_format[1] != gs->gl_format[1] ||
gl_format[2] != gs->gl_format[2] ||
gl_pixel_type != gs->gl_pixel_type ||
gs->buffer_type != BUFFER_TYPE_SHM) {
gs->pitch = pitch;
gs->height = buffer->height;
gs->target = GL_TEXTURE_2D;
gs->gl_format = gl_format;
gs->gl_format[0] = gl_format[0];
gs->gl_format[1] = gl_format[1];
gs->gl_format[2] = gl_format[2];
gs->gl_pixel_type = gl_pixel_type;
gs->buffer_type = BUFFER_TYPE_SHM;
gs->needs_full_upload = true;
......@@ -3059,6 +3084,7 @@ gl_renderer_create(struct weston_compositor *ec, EGLenum platform,
wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565);
wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_YUV420);
wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_NV12);
wl_signal_init(&gr->destroy_signal);
......
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