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Derek Foreman authored
wl_surface_damage_buffer landed ages ago, but in order for GL to use it the client must bind a wl_compositor version >= 4 (the version where damage_buffer was introduced). This patch updates the bind version and allows eglSwapBuffersWithDamage to actually use the provided damage rectangles instead of performing full surface damage. Reviewed-by: Daniel Stone <daniels@collabora.com>
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