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We make the differentiation where planes are an abstract framebuffer with a position within a CRTC/output, and sprites are special cases of planes that are neither the primary (base/framebuffer) nor cursor plane. drm_sprite, OTOH, contains nothing that's actually specific to sprites, and we end up duplicating a lot of code to deal with them, especially when we come to use an entirely plane-based interface with atomic modesetting. Rename drm_sprite to drm_plane, to reflect that it's actually generic. No functional changes. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net> [Pekka: dropped the removal of an unrelated comment] Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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