• Kristian H. Kristensen's avatar
    server: Make wl_object and wl_resource opaque structs · d94a8722
    Kristian H. Kristensen authored
    With the work to add wl_resource accessors and port weston to use them,
    we're ready to make wl_resource and wl_object opaque structs.  We keep
    wl_buffer in the header for EGL stacks to use, but don't expose it by
    default.  In time we'll remove it completely, but for now it provides a
    transition paths for code that still uses wl_buffer.
    
    Reviewed-by: Jason Ekstrand<jason@jlekstrand.net>
    d94a8722
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