Commit dbb3ba72 authored by Kristian Høgsberg's avatar Kristian Høgsberg
Browse files

Move default grab implementation to wayland-server

parent 5ffe9f47
......@@ -412,6 +412,58 @@ lose_keyboard_focus(struct wl_listener *listener,
device->keyboard_focus_resource = NULL;
}
static void
default_grab_focus(struct wl_grab *grab, uint32_t time,
struct wl_surface *surface, int32_t x, int32_t y)
{
struct wl_input_device *device = grab->input_device;
if (device->button_count > 0)
return;
wl_input_device_set_pointer_focus(device, surface, time,
device->x, device->y, x, y);
}
static void
default_grab_motion(struct wl_grab *grab,
uint32_t time, int32_t x, int32_t y)
{
struct wl_input_device *device = grab->input_device;
struct wl_resource *resource;
resource = grab->input_device->pointer_focus_resource;
if (resource)
wl_resource_post_event(resource, WL_INPUT_DEVICE_MOTION,
time, device->x, device->y, x, y);
}
static void
default_grab_button(struct wl_grab *grab,
uint32_t time, int32_t button, int32_t state)
{
struct wl_input_device *device = grab->input_device;
struct wl_resource *resource;
if (device->button_count == 0 && state == 0)
wl_input_device_set_pointer_focus(device,
device->current, time,
device->x, device->y,
device->current_x,
device->current_y);
resource = device->pointer_focus_resource;
if (resource)
wl_resource_post_event(resource, WL_INPUT_DEVICE_BUTTON,
time, button, state);
}
static const struct wl_grab_interface default_grab_interface = {
default_grab_focus,
default_grab_motion,
default_grab_button
};
WL_EXPORT void
wl_input_device_init(struct wl_input_device *device)
{
......@@ -421,6 +473,10 @@ wl_input_device_init(struct wl_input_device *device)
device->pointer_focus_listener.func = lose_pointer_focus;
device->keyboard_focus_listener.func = lose_keyboard_focus;
device->default_grab.interface = &default_grab_interface;
device->default_grab.input_device = device;
device->grab = &device->default_grab;
device->x = 100;
device->y = 100;
}
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment